Sunday, April 30, 2006

Visualization.fla

The above link are some colorful background visuals synced up to my trance loops created in Rebirth, which I utilized for a sculpture enclosure. To be honest, however, I had originally envisioned them to work better with the Rez flash game I was concurrently working on. One of the great parts of the original game was that it was just as fun to watch as it was to play, due to the psychedelic visuals and aural syncronization with the graphics. Will's code looks almost done, and we got Heather's enemy renders. Hopefully she has completed the main character/buddha/particle, which we decided to use LW for to keep continuity with the other graphics. If not, I can try cooking something up. It's getting pretty tight, but I think we're gonna make it.

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