For my group project, I want to make a Flash remake of the Dreamcast game Rez. In this game, the player moves along a set path though a psychedelic, technicolor environment where the object is to move to cursor on to the brightest object (an enemy, missle, etc.) There is a trance soundtrack playing, and every object you hit makes a sound that is synced with the music and builds the song as a rhymic crescendo that progresses throughout the area. One also has the ability to upgrade their form from a simple circle to a body to a buddha to a particle to the final state of a baby. It is a very intense visual and aural experience that I think could translate well into Flash. Also, we wouldn't have to use specifically the original visuals and audio - vector based drawings and the use of a drum program (such as Fruity Loops or Rebirth) could aid in the audio design. I loved this game because it is very simple in how to play - there are only 2 buttons, attack and overdrive - and yet it is both challenging and extremely interesting. I think the creation of this game would really push the boundaries of Flash as an artistic medium that combines both the mass appeal of entertainment and modern art.
Monday, March 20, 2006
For my group project, I want to make a Flash remake of the Dreamcast game Rez. In this game, the player moves along a set path though a psychedelic, technicolor environment where the object is to move to cursor on to the brightest object (an enemy, missle, etc.) There is a trance soundtrack playing, and every object you hit makes a sound that is synced with the music and builds the song as a rhymic crescendo that progresses throughout the area. One also has the ability to upgrade their form from a simple circle to a body to a buddha to a particle to the final state of a baby. It is a very intense visual and aural experience that I think could translate well into Flash. Also, we wouldn't have to use specifically the original visuals and audio - vector based drawings and the use of a drum program (such as Fruity Loops or Rebirth) could aid in the audio design. I loved this game because it is very simple in how to play - there are only 2 buttons, attack and overdrive - and yet it is both challenging and extremely interesting. I think the creation of this game would really push the boundaries of Flash as an artistic medium that combines both the mass appeal of entertainment and modern art.
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