Sunday, April 09, 2006

Rez

The project is coming along well. The newest version of the game features a moving ball which can be clicked to produce a sound, and a new ball which revolves around a central axis and appears to travel through a three-dimensional space. I have begun to try to incorporate Will's code of a particle system into my own, but have not quite figured it out yet, as I am not too keep with hand-coded particle systems. Once the two are combined, however, the resulting effect will be quite a sight to behold. I await anxiously heather's Lightwave enemy renders, which I'm sure will be excellent and much more interesting than the current yellow ball.

I have attempted to make the trance soundtrack interesting by changing both the distortion and rhythmic patterns involved, and the stereo direction from which the sounds are coming. The desired effect is to present an evolution of sound, a change in orientation which denotes progression and the moving of a character to a new level or area.

When I tried to scan the concept art I drew for this project, my scanner didn't work right and the colors reversed. Interestingly, the resulting color scheme is much more interesting and imitated how in the original game you could replay the game in 'Beyond Mode', where a different color scheme was used for the same game.

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