Assignment 4/Project 2
Project 2
-Had some trouble uploading Assingment 4, its on the Courses folder.
I had a little bit of trouble understanding fully the assigned reading on collision detection and tile-based worlds. The overall gist of the text was apparent, but there was just far too much code for me to absorb and fully understand without extra in-class instruction. I reviewed the sample .fla files on the CD included with the Flash book and the TonyPA tutorials online, and used two of those files as a basis for Assignment 4 and Project 2.
For Assignment 4, I created a sort of physics rollercoaster that demonstrated accurate collison detection. I modified a simple program that demonstrated ball-line collision detection and reaction by adding lines of various lengths and angles that were drawn by Actionscript, and supplemented them with hand drawn graphics, a background and moving clouds to make a relaxing environment. I also tried to implement code from a file I got from Flashkit to give the player the ability to pick up the ball and drop it anywhere, but I couldn't get the code to work right. I tried both using a boolean "flag" and a number variable that would trigger when the ball was clicked and dragged, but to no avail. I also wanted to find out how to make the sound of the ball bouncing play whenever the ball collided with the line, but I couldn't find the necessary code.
For Project 2, I made a tile-based game featuring Mikey the Mouse who navigates an underground maze in order to reach the cheese. I used one of the tutorials from the TonyPA website as a basis for code and designed my tiles and game graphics around it. I made the cheese tile act as a door, so when the mouse collides with it he goes to a different map. For some reason, I could start on my second map and go to my first one, but not vice versa. For sound I found a mouse squeak online and put it with the walk animation. I found a tilable dirt texture online for the wall/ground tiles, and drew a cute little mouse.
I seem to be having a little trouble posting my files on my gamera syr account, so I'll see if I can just post it on /courses, or either email u copies of my files/give u a hard copy.
http://www.heavyflash.com/poetry/Shakespeare_Sonnet18.html
-Link I found on Digg.com - William Shakespeare’s Sonnet 18: Shall I Compare Thee to a Summer’s Day? As told in ActionScript 2.0 syntax.
Project 2
-Had some trouble uploading Assingment 4, its on the Courses folder.
I had a little bit of trouble understanding fully the assigned reading on collision detection and tile-based worlds. The overall gist of the text was apparent, but there was just far too much code for me to absorb and fully understand without extra in-class instruction. I reviewed the sample .fla files on the CD included with the Flash book and the TonyPA tutorials online, and used two of those files as a basis for Assignment 4 and Project 2.
For Assignment 4, I created a sort of physics rollercoaster that demonstrated accurate collison detection. I modified a simple program that demonstrated ball-line collision detection and reaction by adding lines of various lengths and angles that were drawn by Actionscript, and supplemented them with hand drawn graphics, a background and moving clouds to make a relaxing environment. I also tried to implement code from a file I got from Flashkit to give the player the ability to pick up the ball and drop it anywhere, but I couldn't get the code to work right. I tried both using a boolean "flag" and a number variable that would trigger when the ball was clicked and dragged, but to no avail. I also wanted to find out how to make the sound of the ball bouncing play whenever the ball collided with the line, but I couldn't find the necessary code.
For Project 2, I made a tile-based game featuring Mikey the Mouse who navigates an underground maze in order to reach the cheese. I used one of the tutorials from the TonyPA website as a basis for code and designed my tiles and game graphics around it. I made the cheese tile act as a door, so when the mouse collides with it he goes to a different map. For some reason, I could start on my second map and go to my first one, but not vice versa. For sound I found a mouse squeak online and put it with the walk animation. I found a tilable dirt texture online for the wall/ground tiles, and drew a cute little mouse.
I seem to be having a little trouble posting my files on my gamera syr account, so I'll see if I can just post it on /courses, or either email u copies of my files/give u a hard copy.
http://www.heavyflash.com/poetry/Shakespeare_Sonnet18.html
-Link I found on Digg.com - William Shakespeare’s Sonnet 18: Shall I Compare Thee to a Summer’s Day? As told in ActionScript 2.0 syntax.
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