The above link are some colorful background visuals synced up to my trance loops created in Rebirth, which I utilized for a sculpture enclosure. To be honest, however, I had originally envisioned them to work better with the Rez flash game I was concurrently working on. One of the great parts of the original game was that it was just as fun to watch as it was to play, due to the psychedelic visuals and aural syncronization with the graphics. Will's code looks almost done, and we got Heather's enemy renders. Hopefully she has completed the main character/buddha/particle, which we decided to use LW for to keep continuity with the other graphics. If not, I can try cooking something up. It's getting pretty tight, but I think we're gonna make it.
Sunday, April 30, 2006
Visualization.fla
The above link are some colorful background visuals synced up to my trance loops created in Rebirth, which I utilized for a sculpture enclosure. To be honest, however, I had originally envisioned them to work better with the Rez flash game I was concurrently working on. One of the great parts of the original game was that it was just as fun to watch as it was to play, due to the psychedelic visuals and aural syncronization with the graphics. Will's code looks almost done, and we got Heather's enemy renders. Hopefully she has completed the main character/buddha/particle, which we decided to use LW for to keep continuity with the other graphics. If not, I can try cooking something up. It's getting pretty tight, but I think we're gonna make it.
The above link are some colorful background visuals synced up to my trance loops created in Rebirth, which I utilized for a sculpture enclosure. To be honest, however, I had originally envisioned them to work better with the Rez flash game I was concurrently working on. One of the great parts of the original game was that it was just as fun to watch as it was to play, due to the psychedelic visuals and aural syncronization with the graphics. Will's code looks almost done, and we got Heather's enemy renders. Hopefully she has completed the main character/buddha/particle, which we decided to use LW for to keep continuity with the other graphics. If not, I can try cooking something up. It's getting pretty tight, but I think we're gonna make it.
Monday, April 24, 2006
The project is really coming together, thanks largely to Will's amazing coding ability. We are planning to meet up during the week to finalize things, and we will try to get Heather's renders (she is currently spending her last moments as a senior partying it up.) I am very satisfied with how everything is looking, and await anxiously the finished game. Not much else to report; we jus' gotta make erey tang work!
Sunday, April 09, 2006
Rez
The project is coming along well. The newest version of the game features a moving ball which can be clicked to produce a sound, and a new ball which revolves around a central axis and appears to travel through a three-dimensional space. I have begun to try to incorporate Will's code of a particle system into my own, but have not quite figured it out yet, as I am not too keep with hand-coded particle systems. Once the two are combined, however, the resulting effect will be quite a sight to behold. I await anxiously heather's Lightwave enemy renders, which I'm sure will be excellent and much more interesting than the current yellow ball.
I have attempted to make the trance soundtrack interesting by changing both the distortion and rhythmic patterns involved, and the stereo direction from which the sounds are coming. The desired effect is to present an evolution of sound, a change in orientation which denotes progression and the moving of a character to a new level or area.
When I tried to scan the concept art I drew for this project, my scanner didn't work right and the colors reversed. Interestingly, the resulting color scheme is much more interesting and imitated how in the original game you could replay the game in 'Beyond Mode', where a different color scheme was used for the same game.
The project is coming along well. The newest version of the game features a moving ball which can be clicked to produce a sound, and a new ball which revolves around a central axis and appears to travel through a three-dimensional space. I have begun to try to incorporate Will's code of a particle system into my own, but have not quite figured it out yet, as I am not too keep with hand-coded particle systems. Once the two are combined, however, the resulting effect will be quite a sight to behold. I await anxiously heather's Lightwave enemy renders, which I'm sure will be excellent and much more interesting than the current yellow ball.
I have attempted to make the trance soundtrack interesting by changing both the distortion and rhythmic patterns involved, and the stereo direction from which the sounds are coming. The desired effect is to present an evolution of sound, a change in orientation which denotes progression and the moving of a character to a new level or area.
When I tried to scan the concept art I drew for this project, my scanner didn't work right and the colors reversed. Interestingly, the resulting color scheme is much more interesting and imitated how in the original game you could replay the game in 'Beyond Mode', where a different color scheme was used for the same game.
Monday, April 03, 2006
Did some more work on the audio - the new files are posted below. I did get the sound to loop with Actionscript, which makes the whole thing run faster, but I still haven't figured out how to make a sound trigger when another sound clip is done playing. The problem is that when you loop a clip, there is no pause so there is no time for the system to know that the sound is done. I tried using the sound position variable, but I will have to try again.
Audio
Audio2
Audio3
Audio4
Audio5
Interestingly, work I am doing for another class can also be used and applied for this class. I am creating a digital art enclosure/installation for my Sculpture Survey with Ben Entner. It is an enclosure for my laptop screen which will have dark fabric on top of it, so as to isolate the viewer from everything except the visualizations and audio. The audio and some of the visual work done for that project can also be used for this class, as both simulate moving through technicolor environments with a trance soundtrack.
Audio
Audio2
Audio3
Audio4
Audio5
Interestingly, work I am doing for another class can also be used and applied for this class. I am creating a digital art enclosure/installation for my Sculpture Survey with Ben Entner. It is an enclosure for my laptop screen which will have dark fabric on top of it, so as to isolate the viewer from everything except the visualizations and audio. The audio and some of the visual work done for that project can also be used for this class, as both simulate moving through technicolor environments with a trance soundtrack.