The article was a pretty light read, and a good background on what's needed to develop a good character. I focused much more on animation for my game than character development, and then upon showing it to my friends they suggested that I make my character customizable, and also to include the ability to save replays of the moves that are performed. There are several different directions that I can take my game in, from a Final Fight style side-scroller to just a freestyle dance game where u gain money from competitions and can buy new clothes and gear. The main idea came from some of my older Flash experimentation, as a result of a dozen attempts to get stick figures to look cool after seeing the Xiao Xiao movies on Newgrounds. I think the look could still work, but perhaps I will draw a character over it. Stick figure animation is a slippery slope, and it seems like it can either work really well or fail miserably. I would obviously prefer the former. One thing I am excited about is working with the whole B-Boy 80's breakdancing aesthetic, which has always interested me (and how can I turn up a chance to include Grandmaster Flash or Afrika Bambaataa in a Flash game?)
http://web.syr.edu/~jgwolfe/breakdancer.fla
http://web.syr.edu/~jgwolfe/breakdancer.fla
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